At MaxPlay™ we're building the most advanced, service-oriented game platform ever. To do so requires the efforts of a talented team from a variety of industries. We're proud of the platform we're creating for developers and the team that has helped shape what we believe to be a game changer in the industry.
WE’VE GOT THE GAME INDUSTRY EXPERIENCE TO HELP YOU MAKE YOUR GAMES BETTER
25 year Sr. Exec in the game industry: VP, WW Biz Dev & GM - EA Partners; VP, COO & EP - The Sims, The Simpsons, Rock Band; Founder & CEO - PyroTechnix
Chief Executive Officer, Board
25 Years of Game Production, Development, and Publishing experience leading teams from world class, award-winning AAA franchises to 10 person start-ups.
Chief Operating Officer
25 year technology leader; CTO Pogo & Pogo Mobile; CTO BioWare (Star Wars, The Old Republic, Mass Effect, Dragon Age), CTO Mythic (Warhammer: Age of Reckoning)
Chief Technical Officer
20 years in the Enterprise Software industry. Contributed to the success of four different startup SaaS software companies, ranging from engineer to founder.
Chief Platform Officer
20+ years working with hundreds of game developers as a game designer, producer & biz leader. Leading the MaxPlay GDS to improve the lives of developers everywhere.
16 year games industry veteran, delivering creative solutions and strategic partnerships as MD, EA READY (EA); NA Biz Dev, Massive Inc. (MSFT); Co-Founder: 1UP. com
Head of Strategic Partnerships
Building game brands since 1994. For Crystal Dynamics, Eidos, SEGA, & PlayStation on top games Tomb Raider, Hitman, God of War, LittleBigPlanet & Uncharted.
Head of Marketing
23 years in IT and Security, former Information Security Officer for EA; VP Security, Deluxe Entertainment Services, & Principal Engineer at NSS Labs.
Sr. Director IT & Security
Former studio executive and producer at EA & PlayStation. Head of BizDev at EA Partners. Game Credits: Dawngate, Dante’s Inferno, The Simpsons, The Sims.
Hans ten Cate
Head of Biz Dev
20-year industry veteran. Sega, Activision, Crytek, and Unity. Mostly in Asia, growing businesses from zero to hero and taking commanding leads in those markets. Bilingual English-Japanese.
VP of Platform Biz Dev
Former CTO of top mobile game publisher Digital Chocolate and 15-year games industry veteran.
VP of Data
Founder and CEO of Punch Entertainment, acquired by DeNA. 15 years in games, created 50+ mobile games, over 60m downloads, winning 30+ major industry awards.
Head of Tech Partnerships
Veteran of the game industry for 20 years. Part of many AAA franchises including Origin's Wing Commander & Crusader, Spy Hunter, Tabula Rasa, and Sims 3.
10-year veteran of AAA and independent game development. Has worked as an engineer and designer on numerous titles for consoles to PCs to mobile devices.
Eagle-eyed tester with several shipped titles under his belt including City of Heroes: Freedom, Guild Wars 2, and WildStar.
Spent the past 6 years in games, starting in Customer Service and quickly moving into QA. As a lifetime fan, has more product knowledge of games than anyone should.
A decade of experience helping to build the Forza Motorsport franchise into a perennial success and am now looking for a bigger, bolder challenge.
With two decades of experience in corporate IT, Chase has implemented a range of enterprise, eCommerce, and application integration solutions.
Rocket scientist turned programmer. Worked on stellar astrophysics theory and then switched to game development for Red Alert 3.
21 year Sr. Art Lead in the game industry at EA, SOE, Spacetime Studios, Red Fly Studio, shipped 21 titles including several Star Wars and Wing Commander games.
A long time engineer and burner, David has built and destroyed numerous art pieces, led volunteer teams and written volumes of great code.
Earned his stripes at companies such as Bioware (Technical Analyst, Systems Design), NCSoft and Riot Games (QA & Build Engineer).
Professional game developer since 1994 with the goal to learn a bit of everything: 3D Artist, dev team manager, etc. Product Development at Rockstar & Atari.
15+ year veteran platform engineer with a passion for graphics and game technology. Worked for SAGE Automation, US Marine Corps, SonarDesign
Over 25 years making games: several titles for both The Sims and Star Wars franchises along with multiple console and PC titles ranging from single player to MMOs.
4 year veteran of the game industry who got his start in rich media websites & animation. Passion for art, code, gaming, and herding pixels into pretty pictures.
10+ years in IT / security as a project manager, product & penetration tester, & sysadmin with a passion for cryptography & garbage file steganography.
Previously a freelance web coder, new to the games industry. Worked on a voxel-based RPG indie game using a custom engine.
Self-taught Animator and 3D Modeler, QA and QA Engineer, and independent hobbyist Unity game developer. So, basically, jack of all trades.
15 years+ in video games developing key strategic partnerships with every major publisher in the industry including 2K, Machinima, Massive, and GameSpy/IGN.
Rob brings a broad set of skills to the QA team after having previously helped ship multiple titles on both QA and art teams.
Web programmer turned QA with a diverse background including Operations for Apple Computer and QA Project Lead for BioWare on the Dragon Age franchise.
25 year veteran CPA working in high tech companies from 20-7000 employees. 5+ years at Macromedia through M&As growing from $6M to > $110M and a successful IPO.
Jack of all trades who has helped multiple dev & publishing teams with a wide range of services. From Photoshop to localization work, he's probably done it.