Our Team

Our Team

WE’VE GOT THE GAME INDUSTRY EXPERIENCE TO HELP YOU MAKE YOUR GAMES BETTER

At MaxPlay™ we're building the most advanced, service-oriented game platform ever. To do so requires the efforts of a talented team from a variety of industries. We're proud of the platform we're creating for developers and the team that has helped shape what we believe to be a game changer in the industry.

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25 year technology leader; CTO Pogo & Pogo Mobile; CTO BioWare (Star Wars, The Old Republic, Mass Effect, Dragon Age), CTO Mythic (Warhammer: Age of Reckoning)
Matt Shaw
Chief Technical Officer
20+ years working with hundreds of game developers as a game designer, producer & biz leader. Leading the MaxPlay GDS to improve the lives of developers everywhere.
Anthony Castoro
Executive Producer
23 years in IT and Security, former Information Security Officer for EA; VP Security, Deluxe Entertainment Services, & Principal Engineer at NSS Labs.
Francisco Artes
Sr. Director IT & Security
Randy Culley
Technical Director
Veteran of the game industry for 20 years. Part of many AAA franchises including Origin's Wing Commander & Crusader, Spy Hunter, Tabula Rasa, and Sims 3.
Allen Jackson
Engineer
10-year veteran of AAA and independent game development. Has worked as an engineer and designer on numerous titles for consoles to PCs to mobile devices.
Andrew Carroll
Engineer
Eagle-eyed tester with several shipped titles under his belt including City of Heroes: Freedom, Guild Wars 2, and WildStar.
Andrew Jackson
QA
Spent the past 6 years in games, starting in Customer Service and quickly moving into QA. As a lifetime fan, has more product knowledge of games than anyone should.
Andrew Newman
QA
Anna Bruski
HR
A decade of experience helping to build the Forza Motorsport franchise into a perennial success and am now looking for a bigger, bolder challenge.
Chad Olsen
Engineer
Chris Galvan
Engineer
Rocket scientist turned programmer. Worked on stellar astrophysics theory and then switched to game development for Red Alert 3.
Curtis Cooper
Engineer
16+ years in the game industry as a Game Designer & Creative Director. Icewind Dale 2, Lord of the Rings; The Battle for Middle Earth, X-Men Legends 2, and more.
Damien Foletto
Product
21 year Sr. Art Lead in the game industry at EA, SOE, Spacetime Studios, Red Fly Studio, shipped 21 titles including several Star Wars and Wing Commander games.
Damon Waldrip
Tech Artist
A long time engineer and burner, David has built and destroyed numerous art pieces, led volunteer teams and written volumes of great code.
Dave Morra
Engineer
Guthrie Adams
Engineer
Earned his stripes at companies such as Bioware (Technical Analyst, Systems Design), NCSoft and Riot Games (QA & Build Engineer).
Isaac Linkletter
QA
Jeff Grills
Product
Professional game developer since 1994 with the goal to learn a bit of everything: 3D Artist, dev team manager, etc. Product Development at Rockstar & Atari.
Jonny Galloway
Product
Julian Wynn
QA
15+ year veteran platform engineer with a passion for graphics and game technology. Worked for SAGE Automation, US Marine Corps, SonarDesign
Justin Hust
Engineer
Over 25 years making games: several titles for both The Sims and Star Wars franchises along with multiple console and PC titles ranging from single player to MMOs.
Kelly Brock
Engineer
4 year veteran of the game industry who got his start in rich media websites & animation. Passion for art, code, gaming, and herding pixels into pretty pictures.
Ken Pruiksma
Engineer
Kevin Gonzalez
QA
10+ years in IT / security as a project manager, product & penetration tester, & sysadmin with a passion for cryptography & garbage file steganography.
Leigh Lytle
IT
20+ year veteran serving as a high-tech Content Wrangler Extraordinaire for both hardware and software, from online banking to silicon design.
Linden Colby
Tech Writer
Maggie Duvall
UX
Previously a freelance web coder, new to the games industry. Worked on a voxel-based RPG indie game using a custom engine.
Mike Gigliotti
Engineer
Nate Bacon
Project Management
Self-taught Animator and 3D Modeler, QA and QA Engineer, and independent hobbyist Unity game developer. So, basically, jack of all trades.
Nick Hester
Game Design
Senior Developer with 15+ years professional experience. Alumni of Lionhead Studios (Fable franchise, Milo & Kate), Portalarium and sonarDesign.
Paul Evans
Engineer
Rob brings a broad set of skills to the QA team after having previously helped ship multiple titles on both QA and art teams.
Robert Cook
QA
Web programmer turned QA with a diverse background including Operations for Apple Computer and QA Project Lead for BioWare on the Dragon Age franchise.
Robert Freeling
QA
Stefan Trefil
QA

We're assembling an incredible team to create the world's greatest game development platform.

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