A Handshake with MaxPlay puts our Fingers in the Cloud
November 10, 2015 Michael Smit - Vice President at Finger Food Studios
I have reason to believe that in the years to come, Fingerfood team members will be able to share stories with their friends and families about how they successfully worked on all of the games. And all of the toys. And all of the “things” of the internet.
Other than questionable English, what I’m actually alluding to is a license partnership with MaxPlay, whereby our world-beating staff at Fingerfood will be leveraging the MaxPlay Game Development Suite (GDS) to improve the quality, speed, and creativity of our software development.
Last month, MaxPlay officially announced their innovative GDS at Gamesbeat 2015 . It’s a game development platform built on a service-oriented architecture (SOA) that enables real-time distributed collaboration over the cloud for the creation of complex interactive software.
Game development is complex. We know our collective staff experience has seen 100’s of successful titles ship, for nearly every platform imaginable over the last twenty years and more. Our team has worked on everything from Playmaker Football to Call of Duty to Gears of War 4. Furthermore, our business extends far beyond games, with a significant footprint in connected experiences including working with the Skylanders toys-to-life (TTL) franchise and various console entertainment content properties, and in developing Internet of Things (IoT) solutions such as our proprietary Bluetooth Low Energy (BLE) Beacon Signul. We’ve also extended our expertise into the fast-moving and very compelling Remote Patient Monitoring Machine-to-Machine (M2M) space in healthcare, and have introduced new technologies such as Virtual Reality and Augmented Reality into our service lines.
All of this being said, the most complex work often hits the constraints of being developed with industry-standard IDEs that are necessarily (and unfortunately) standalone client-side pieces of software.
With the MaxPlay GDS, that is no longer a necessity.
I believe MaxPlay’s GDS as Gamasutra put it, “Google Docs for game devs” will transform how our teams work with our clients, with collaborators, and with partner companies around the world. Not only do the collaborative aspects of the software allow you to assemble the best team for the job regardless of geographic location, but everyone working on a project or a game title can quickly see the results of each other’s work through the high performance native runtime engine in the GDS. Days and weeks in review cycles might literally become minutes. And with an extensible framework allowing engineers and partners to customize the suite to meet their needs, we see tremendous potential across the range of our work from games to IoT to VR and AR.
So what does this really mean? It’s a given that interactive software development will move to the cloud, just as we’ve seen with complex software solutions across most other industries. By partnering with MaxPlay today, we will not only significantly improve our operational capacity as a leading innovation and development hub, it also means we will be leading the introduction of a cloud-collaboration paradigm into complex interactive software development. Our team will be building software within the GDS, and collaborating and contributing back to the MaxPlay ecosystem of services, libraries, and ideas.
Before long, this won’t be news this will simply be the way in which all of this software is made. And by being a part of MaxPlay’s launch, we hope to have a hand, or maybe just a finger, in how all of the games, toys, and connected tech experiences of the future are made.
Vice President at FingerFood Studios