Our Team
Our Team
WE’VE GOT THE GAME INDUSTRY EXPERIENCE TO HELP YOU MAKE YOUR GAMES BETTER
At MaxPlay™ we're building the most advanced, service-oriented game platform ever. To do so requires the efforts of a talented team from a variety of industries. We're proud of the platform we're creating for developers and the team that has helped shape what we believe to be a game changer in the industry.

25 year Sr.
Exec in the game industry:
VP, WW Biz Dev & GM - EA Partners;
VP, COO & EP - The Sims, The Simpsons, Rock Band;
Founder & CEO - PyroTechnix
Sinjin Bain
Chief Executive Officer, Board

25 Years of Game Production, Development, and Publishing experience leading teams from world class, award-winning AAA franchises to 10 person start-ups.
Hunter Smith
Chief Operating Officer

20 years in the Enterprise Software industry. Contributed to the success of four different startup SaaS software companies, ranging from engineer to founder.
Michael Rothrock
Chief Platform Officer

Director of Interactive Technology (MPC); SVP, Director of Creative Technology (Deutsch); Graduate professor (Parsons); Ran game studio (Poptank).
Adam Chapman
Head of Product Strategy

16 year games industry veteran, delivering creative solutions and strategic partnerships as MD, EA READY (EA); NA Biz Dev, Massive Inc.
(MSFT); Co-Founder: 1UP.
com
Bill Young
Head of Strategic Partnerships

Building game brands since 1994.
For Crystal Dynamics, Eidos, SEGA, & PlayStation on top games Tomb Raider, Hitman, God of War, LittleBigPlanet & Uncharted.
Chip Blundell
Head of Marketing

Former studio executive and producer at EA & PlayStation.
Head of BizDev at EA Partners.
Game Credits: Dawngate, Dante’s Inferno, The Simpsons, The Sims.
Hans ten Cate
Head of Biz Dev

20-year industry veteran.
Sega, Activision, Crytek, and Unity.
Mostly in Asia, growing businesses from zero to hero and taking commanding leads in those markets.
Bilingual English-Japanese.
John Goodale
VP of Platform Biz Dev

Former Maxis exec, studio COO.
Helped bring to life 25+ titles across mobile, PC, and console, from very small to large developers, and from licensed to new IP.
Morgan Roarty
Head of Operations

Former CTO of top mobile game publisher Digital Chocolate and 15-year games industry veteran.
Paul Abbassi
VP of Data

Founder and CEO of Punch Entertainment, acquired by DeNA.
15 years in games, created 50+ mobile games, over 60m downloads, winning 30+ major industry awards.
Tobin Lent
Head of Tech Partnerships

With two decades of experience in corporate IT, Chase has implemented a range of enterprise, eCommerce, and application integration solutions.
Chase Skipper
IT

Passionate Organizational Development, HR Business Partner and Strategist. Experienced coordinator of chaos in dynamic, fast-paced environments.
Chelsea Bedard
HR

Chris Wren
Research

Nate has worked in data-driven games his entire career, serving in a variety of roles from product management to UA and on properties ranging from Godzilla to Pokémon.
Nate Adams
Product Manager

Sr.
Architect of big data / Hadoop technologies, real-time steaming game data analytics, scalable performance and distributed processing to support analytical tools.
Rao Madduri
Engineer

15 years+ in video games developing key strategic partnerships with every major publisher in the industry including 2K, Machinima, Massive, and GameSpy/IGN.
Richelle Ragsdell
Business Development

25 year veteran CPA working in high tech companies from 20-7000 employees.
5+ years at Macromedia through M&As growing from $6M to > $110M and a successful IPO.
Ron Evans
Controller

Rupert Stechman
Engineer

Saket Jain
Engineer

Jack of all trades who has helped multiple dev & publishing teams with a wide range of services.
From Photoshop to localization work, he's probably done it.
Wyatt Butler
Producer
We're assembling an incredible team to create the world's greatest game development platform.